In recent months, as we have transitioned leadership of the guild, we have seen a restructuring of officer positions and duties. The primary structural change has been the institution of two distinct ranks of leaders, Executives and Officers. Executives are responsible for the primary day-to-day operations of the guild; they handle resource management, recruitment, raid progression, and pvp progression. Officers are responsible for providing input and helping guide the guild through their experience and knowledge.
Guild Master: Resjudicator
The GM sets guild direction in the broadest sense, then implements and oversees the leadership necessary to pursue this direction.
-Is responsible for the overall success or failure of the guild while he is in office.
-Sets and maintains guild culture and atmosphere.
-Delineates guild philosophy and the institutional ethics to which the guild will adhere.
-Ensures that individual members’ interests are compatible with overall guild philosophy and direction.
-Works to discern individual members’ interests, and attempts to build a guild that reflects these interests.
-Is responsible for keeping things in perspective: people are more important than the video game.
-Sets both long-term and short-term guild goals for the guild as a whole. Macro focus.
-Establishes a leadership structure, and ensures that it functions properly.
-Ensures that leadership exists to serve the needs of the members, and that leadership is rewarded for its efforts. The primary reward for leadership is seeing the guild succeed and seeing members enjoying the results of its labor.
-Defines officer roles and appoints individuals to fill these roles.
-Relies on past experience to offer input, from time to time, on specific details of officers’ work.
-Makes certain that the authority of leadership positions is proportional to the responsibility of these positions. There cannot be authority without responsibility, nor can there be responsibility without authority.
-Ensures that there is good communication between leadership and members.
-Works to resolve inter-personal conflicts amongst guild members.
Recruitment Executive: Rahnir
The Recruiter is responsible for creating a system for inviting, integrating, and promoting new members, and administers this system.
-Ensures that the recruitment system reflects and serves the broader guild philosophy and goals.
-Clearly communicates how the recruiting system works to both members and recruits. Attempts to answer questions members or recruits may have regarding the system.
-Sets and monitors rate of recruitment: if this rate is too slow, the guild can stagnate; if it’s too fast, guild culture can drift in unwanted directions, thereby jeopardizing guild survival.
-Takes into account raiding needs, but never puts these ahead of the more important human-centered guild goals and philosophies. In other words, works to balance practical raiding needs with critical human factors.
-Makes policy decisions on matters such as treatment of friends and family of existing members.
-Attempts to market the guild to non-members through tools like our website.
-Is responsible for overseeing guild invites. Maintains lists of potential recruits and of recruits who are to be given invites.
-Sets and standardizes /ginvite protocol: what must happen before/at the time of invite? For example, ensures that member notes are set and that an initiate post is made on the forums for each and every invite.
-Maintains the recruitment forums: oversees the recruit nomination process and the initiate feedback process on these forums.
-Works to get to know initiates, and to help them get to know the guild.
-Sets and standardizes promotion protocol: what must happen before/at the time of promotion to member? For example, a given individual’s initiate feedback post must be deleted before that individual is promoted to member and given access to that forum in order to maintain confidentiality.
-Keeps a list of current initiates, and sees that they are either removed from guild or promoted to member in a timely manner.
-Most important of all: ensures that the type of people we’re bringing into the guild are the type of people we will all one day be able to call good friends.
Raid Leader Executive: Supershock
The Raid Leader sets raiding goals, builds a raiding program that will allow the guild to meet those goals, and administers that program.
-Recognizes that the primary goal of the raiding program is that it be enjoyable for members. While raiding success is not the ultimate goal, it is an extremely important means to the end goal of having a good time as a member of United Defense.
-Is responsible for the overall success or failure of the raiding program while he is in office.
-Sets both long and short term PvE raiding goals.
-Publishes these goals, and makes clear how the guild will go about achieving them.
-Determines the frequency with which the guild raids: this frequency should be high enough that members’ raiding desires are met, but not so high that members burn out or find themselves unable to meet RL goals.
-Sets the date, time, and location of guild raids.
-Establishes a framework for deciding who will be invited to which raid. Clearly publishes the factors that will be taken into consideration when making subjective decisions about who will be invited.
-Makes decisions about who will be invited to which raid, or delegates someone to do so.
-Ensures that each and every raid, without exception, has one clear raid leader.
-Works to develop raid leadership skills in interested members.
-Oversees the technical development and learning of individual members. Works with other technically knowledgeable people to help all members learn to theorycraft independently. Facilitates collaboration and exchange of technical knowledge.
-Helps members to balance RL goals and commitments with raiding goals and commitments (with the understanding that, in the end, RL will always take priority).
-Ensures that raid leadership works very hard to be respectful of members’ time.
-Finally: Works to make the UD raiding experience not only challenging, professionally executed, and successful, but also light-hearted, positive, supportive, and a lot of fun.
Quartermaster Executive: Camaron
-Manages guild BoE assets and gold.
-Sets guild monetary policy: what should guild funds be used for? In what instances should members use guild gold for repairs? Can members ever take loans out of the guild bank? Etc.
-Works with the Raid Leader in the allocation of BoE assets that are important from a raiding perspective.
-Cleans and organizes the guild bank.
-Sets guild bank tab permissions.
-Liquidates surplus assets, and purchases needed assets.
-Manages the guild’s consumable supply, purchasing or having consumables crafted as needed.
-Coordinates guild members’ crafting professions.
-Helps members connect with the right individuals when in need of crafted items.
PVP Executive: Quessir
The General sets guild PvP goals, builds a PvP program that will allow the guild to meet those goals, and administers that program.
-Recognizes that the primary goal of the PvP program is that it be enjoyable for members.
-Is responsible for the overall success or failure of the PvP program while he is in office.
-Sets both long and short term PvP goals.
-Publishes these goals, and makes clear how the guild will go about achieving them.
-Determines the frequency with which the guild battles: this frequency should be high enough that members’ Battle Ground or Arena desires are met, but not so high that members burn out or find themselves unable to meet RL goals.
-Sets the date, time, and location of guild PvP events.
-Oversees the technical development and learning of individual members. Works with other technically knowledgeable people to help all members learn to theorycraft independently. Facilitates collaboration and exchange of technical knowledge in a PvP context.
Website Officer: Farmerdan
The Website Officer administers the UD website and forums.
-Recognizes that the website is not only a means for members to communicate about the technical aspects of game play, but also, more importantly, is a medium through which members can forge closer friendships. Also recognizes that the website is an important means of staying in touch with former and inactive members, as well as an extremely important recruiting/marketing device.
-Holds highest-level website admin access.
-Chooses which tools will be used to host and design the website. Clears these tools with Hiero, who then pays for them if needed.
-Determines the overall structure of the website.
-Works with members who are interested in doing back-end coding work for the website
-Designs the overall appearance of the website—total creative control.
-Works with members who are interested in submitting design elements
-Collaborates with members and officers to help design website components that meet guild needs.
-Holds highest-level forum admin access.
-Designs a forum structure that meets guild needs.
-Manages forum permissions. Makes sure these permissions are up to date and reflect individuals’ guild rank and member/nonmember status.
-Helps members trouble-shoot any technical issues they may have with the forums or website.
Emeritus Officers: Hieronymous, Alphalaxer, Lannister, Lorathon
Our Emeritus Officers, while not serving in an active executive role, have each served United Defense diligently throughout the years, their duties as Emeritus Officers include:
-Support the Executives to ensure that the tenants of the Guild Manifesto continue to be pursued and met.
-Provide a knowledge base of past experience to offer input, from time to time, on specific details of Executive’s work.
-Facilitate good communication between leadership and members.
-Work to resolve inter-personal conflicts amongst guild members.
-Provide a willingness and capability to step into a leadership role on an ad hoc basis when called upon to serve.
United Defense is always looking for leaders. If you are interested in taking an active leadership position within the guild, please contact Resjudicator in game.